CASH COLWELL / GAME DESIGN STUDENT

Game Design for you to watch grow.

Hey I’m Cash, a game design student who wants to make characters and world that feel alive. Although everybody may want that, I want to understand the process, and make something that everybody gets to watch grow and evolve.

I’m especially drawn to atmospheric experiences and projects that trust players to observe and find their own way through a space. This portfolio is a record of what I’m making, but also what I'm learning, and how I hope to develop in the future.

Character design study

SKILLS & REFERENCES

TOOLS, REFERENCES, AND THE QUESTIONS I KEEP RETURNING TO.

World & Level Design

Spatial rhythm, environmental storytelling, and player orientation.

Character Development

Expressive silhouettes, visual personality, and readable emotion.

Interactive Systems

Small mechanics, player feedback, and curiosity-driven choices.

Visual Research

Reference gathering, visual language, and art direction studies.

References

Games, animation, illustration, architecture, and everyday oddities.

CURRENT PROJECT

Current work environment study

IN DEVELOPMENT: A QUIET WORLD WITH SOMETHING WRONG AT ITS EDGES.

I’m currently developing a small atmospheric game concept about orientation, routine, and the feeling of noticing that a familiar place has changed. Right now I’m exploring environmental prompts, spatial pacing, and how much a player should be told versus allowed to infer.

Looking for feedback from designers, artists, and people who enjoy strange little game worlds.

COMMISSIONS & CONTACT

LET’S MAKE SOMETHING WITH A POINT OF VIEW.

I’m available for freelance game-design, visual-development, and worldbuilding projects. If you have a project, a collaboration, or a question about my work, I’d love to hear from you.